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OGLE: v0.3 beta .ģD modeling software to import OBJ files, such as: Maya, 3DStudioMax, Rhino, Blender, etc. That being said, if you still wish to proceed, take it slow, read everything, and good luck!!! I will not be answering any further comments on this thread, as I cannot help and have myself moved on to 3D Ripper DX. The fact is, this technique/software was already 5+ years old when I came across it, and as time goes by, it only becomes older and more unsupported. I wrote the following some time ago, and no longer can assist with troubleshooting. What follows is an updated overview of the same process from that article, with additional notes and steps to follow.
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However, being nearly 4 years old (as of 2013) the article is quite dated, has dead links, and is otherwise missing some very critical pointers. Sound good? Then let's get started.įor starters, I came across an article that details this exact scenario. And then later we can then replace each and every building with a high-res model for our final UDK product. In such a scenario what we really need is an entire 3D city exported from Google Earth to serve as a TEMPLATE. However, what if you wanted to repeat this process for an entire city? Manually exporting every building one at a time would be extremely tedious and a complete waste of time since the models in Google Earth are low-res and would have to be re-created (again) at some point anyways, one at a time, for the final UDK product. In a recent post, I touched on a workflow to export models from Google Earth into UDK.
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